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Old Feb 25, 2009, 01:26 PM // 13:26   #41
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Originally Posted by Kyosuki View Post
Interesting,but how far is "100'" and woudnt the spike fail if my target dosnt move(Scorpion Wire)
the spike won't fail .. if he doesn't move, he'd have a hex on him. thats how the spike works. you need the hex to trigger black mantis thrust's bonus crippling effect.

WC is just for an additional KD. so cast [scorpion wire] -> wait for a perfect timing then use [wastrel's collapse] and start the spike with [flurry].
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Old Feb 26, 2009, 02:28 AM // 02:28   #42
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Originally Posted by fireflyry View Post
I guess I just prefer a more powerful chain and target switching.

Each to their own.
When faced with a 4v4 situation, it is usually better to target switch. No such luxuries in 1v1's (especially vs. said Rangers).

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Originally Posted by fireflyry View Post
Again just a point of personal difference I guess.

I tend to find it more effective to stay with the team, if there is a nuker I still stick around as chances are they will need protecting.I'm not adverse to chasing strays but tend to find to many people running around going gank crazy usually ends with lots of kills, while the other team wins.
People tend to get lost on gank runs, which is the real killer here - it quickly becomes hell on your team coherency. Get past that, though, and the experience is nothing but rewarding.

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I agree, but after trying several variations I prefer BoS for the spike.

I don't need another KD if my target is dead.
Fair call.
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